EdTech

CODE HQ

Bootcamp
EdTech
In-person/Virtual

6 March-20 April

 

Ed Tech
Overview

Digital Challenge focusing on providing solutions in the field of educational technologies. The challenge combines learning the basics of business model preparation and product innovation principles.

Intended audience
Decision
Decision-makers in the sector
experts
Tech experts
interested
Interested in the field of EdTec
Registration Criteria
An idea in the field of sports technology
An idea in the field of education technology
Experience in the field
Experience in the field
Saudi National
Multidisciplinary Team
Full-time
Full-time commitment to the challenge
age
21 years and older
Challenge journey
01

6 March-20 April

 

Registration opens
02

28 April

 

 

Launching and confirmation to those accepted
03

28 April-2May

 

 

Business model preparation srage
04

5-9 May

 

 

Filter and selection of participants
05

12-23 May

 

Training bootcamp
06

26 May-6 June

 

Technical Support
07

12 June

 

Closing ceremony
Benefits of the program
artificial intelligence
Being up to date with latest technology developments and available opportunities
mentoring
Technical mentoring in education Tech
Help and support
Help and support in building the business model.
Access
Access to mentors & experts in the field
crowd
Access to different regulatory bodies and entitrs
Challenge tracks
Future Education Technologies

Emerging New and Promising Technologies That Can Change the Way We Learn.

Examples of uses

  • Utilizing virtual reality, augmented reality, and the metaverse to create more interactive learning experiences.
  • Utilizing artificial intelligence and machine learning to personalize learning for each learner according to their unique needs (Gen-IA).
  • Utilizing Blockchain technology in authenticating education, tracking educational records, and learner development.
  • Digital twin technologies create virtual learning experiences that interact with reality.

 

 

 

Assistive Educational Technologies

Assistive technologies can enhance learning in both traditional and e-learning settings.

Examples of uses

  • Educational games and interactive tools that may use gamification to support engagement with educational material, stimulate creativity in the presentation, and provide analysis of the performance of the trainer/teacher and the level of interaction of the recipients/learners.
  • Assistive or mini-services are AI applications complementary to educational platforms that provide a specific service, such as creating questions or suggesting educational materials and others.

 

 

Essential Digital Education Systems

Systems are used to manage the educational process and contribute to creating an educational experience between teachers and content creators.

Examples of uses

  • Learning Experience Platforms (LXP) and Learning Management Systems (LMS).
  • Content creation, management, publishing, and storage systems.
  • Student Information System (SIS) Student file management systems to achieve integration between educational platforms.
  • Student-level assessment systems track progress and provide recommendations for development (Adaptive learning).
50
Digital event,and consultation hours
400
Beneficiaries
40
Building protoypes

FAQs

1-Learning Management Systems (LMS) 2-Complementary technologies 3-Future Education Technologies

Attending workshops and counseling sessions is required to fully benefit from the program.

We are pleased to contact you and we will always be ready to help on the following e-mail: digitalchallenges@mcit.gov.sa.

There is no fee as the Digital Challenges Program aims to support the nation's youth and raise technical competence in general

Given the importance of each path of the challenge, it is necessary to register the participant with only one idea for each path separately.

It will be an intensive program that includes extensive training workshops and mentoring sessions with technical experts.

Both languages, Arabic and English.

Our Partners

Find more

Organizer

National eLearning Center

Success

Multimediaclub
Wasla.

Innovation Sponsor

Naseej